avorion damage types. Usually I see faction ships at maybe twice the damage of pirates. avorion damage types

 
Usually I see faction ships at maybe twice the damage of piratesavorion damage types  Avorion was really really slow at the start

In addition to the tutorial missions, long-term quests are introduced. There is no "best" torpedo. Same goes for weapon type - Different types of weapon may suit different combat and play styles. 0 and the shield damage multiplier is 1. This seems to affect Fighters too! Some missions require docking ports. Bolters: · Ionized projectiles · Independent targeting · Anti-matter damage ·. This stops weapons from constantly firing, affecting your damage per second. I imagine this could cause some serious issues for material types that don't have armor blocks if you try and convert all your blocks to the material. First off, you need captain that specializes in the field you want to get them to do. Letting the old thread die for now. Mod: CivilShipCapture. Only the damage values change. Depends on the weapon type I think anything close to 1000 dps per slot is good. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. 1, lets assume it is 2. It is a lot more Macro based, multiple ships, factory type production. 1, lets assume it is 2. r/avorion. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. 4, hull damage of 5. A DPS race is something a repair laser cannot win, and all combat in Avorion inevitably turns into a DPS race sooner or later. If I look at the weapon attributes, I get damage of 5. Avorion > General Discussions > Topic Details. ago. Let's say I generate a Laser turret with damage of 5. Select a ship and then one of the operation icons to get started. Still fun as hell to send a station flipping out of control with a massive impact though. Enemies drop loot, resources, different weapons or ship upgrades. During the Boss-fight the ship opens multiple wormholes, with an anouncement in chat stating, "The Wormhole Gaurdian is channeling the black hole's power," and summons a bunch of smaller ships through wormholes. 6 Mt and I still take damage on several missions just getting. 3. I also see that the hull damage multiplier is 1. While the initial cost of captains is relatively high for new players (over one hundred thousand credits), a captain can be used to generate. Avorion will feature procedurally generated space ships and stations. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. Obviously there are different types with different characteristics, but when comparing two weapons of the same type it can get confusing. Blocks are what all structures in Avorion are built from. All trademarks are property of their respective owners in the US and other countries. Well, yes, galaxy. I took down it's shields, but once I did that it was immune to all damage. Good shields and a good scanner means you can trawl about looking for one with data. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. The odds of a rarity increase are 20% per turret used. . building a station before them is useless as the stations buying don't buy in big enough quantities to be profitable. 4 and shield damage of 5. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . -The damage output on the laser. By moving your cursor over a torpedo and then pressing 1-0 on your keyboard you can quickly load torpedos from storage into launchers #1-10 quickly. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. Carbon produced at these extractors are used in the following applications:. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Naonite space you won't encounter much plasma or electric damage so those are generally safe to nab Military Turret Control systems. 4. Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. J. Maybe unlucky, or maybe cannon range and salvager range are different types that can't be mixed. And "blockPenetration" unit is in blocks, not in distance. 4. Damage type physical / antimatter / plasma / electricity. I think there is a solution (or the seed of one) to this problem. I thing best weapon for me is Rocket Launcher-seeker. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. Avorion. 0. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. The armor has mainly been replaced with a solid metal texturing as ik some of. pi. Most of the action revolves around where you are, and usually you get attacked the most. Initially it was cutting specific damage types by 95%, later on it was total immunity. 422. < >. Weapon cool down also does not seem to effect fighters as much. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other. This is done with a mining laser. in as many areas as I could handle over 2 years of development. 4 and shield damage of 5. Turret placement: 2x Credits: 1. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. They were all sitting together in the middle of nowhere next to some non-rich asteroids. Toss in a little lightning for the electrical damage Good lasers if you can get them. My fleets for Avorion with all types of ships that you need. They are made of blocks and are capable of moving and flying. Like just slow. Also, NPC ships in Avorion are insanely slow compared to pretty much any player-made ship, even if the player's ship is heavy and they're not using boost or stacking sliced thrusters. Avorion break thrust: 14 -> 19 for trinium. Current Favorites. Both turrets and modules can be researched, as long as you have a minimum of 3. Description. Game version: Beta 0. 0 and the shield damage multiplier is 1. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. These torpedoes will split into multiple sub-munitions that independently seek the target. I've been running rift missions almost exclusively for a couple of weeks now and there a few annoying things that would be nice if addressed. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. There are 7 types of resources in Avorion. Is it futile to fight that ship, and also, do I need a different damage type or a different kind of weapon to destroy that ship? I just fled the fight because I didn't know what to do. 4. I am currently writing an update of my Custom Turret Builder mod. Hi, I'd like to fix these issues but I'll need your help! Type the command /profile into the chat (even in SP) and the game will start measuring update times for about 30 seconds. Lightening damage (and accuracy) falls off at distance. Then press a number key (e. Let's say I generate a Laser turret with damage of 5. 0: no damage, 1: full damage. Your mouse cursor leads ahead of the enemy with bullets, while the lasers lag behind and line up directly at the ship. The damage of one shot (as shown in the fitting window) is calculated by multiplying the ammunition's base damage by the turret's Damage Multiplier attribute. Good plasma with high extra shield damage, for knocking down shields quickly. Avorion is the most prized mineral known, only showing up near the center of the galaxy. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. If I look at the weapon attributes, I get damage of 5. It's not much but it forces me to think about how I need. There's a trading system where you can haul cargo, smuggle or raid other freighters. So your 144 DPS tesla is most likely electric damage, and the other. Commencing attack. But I. Posted October 11, 2020. The 8 Xsotan artifacts are rather unique. So, the repair system has some serious flaws. Avorion 1. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. The number of blocks that lets you damage is likely what inspires the flavor text. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. But I. Stats Hull damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. Mid to Late-game ships (Trinium, Xanion) seem to average around 1 to 1. Every Turret produced at a turret factory also has different traits. 4 and shield damage of 5. Avorion is not an MMO, and will never be one because it was not designed as one. Simple machine guns. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. 4, hull damage of 5. 4. No need to drag and drop to arm them. When an structure is built, a hierarchy is created. Gotta look at Pulse Cannon damage in a different manner. I also see that the hull damage multiplier is 1. 0. and it. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Most of the action revolves around where you are, and usually you get attacked the most. First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. 16. 0. It's heavy, but gets the job done. I have a question about damage types. He can be found in empty sectors that have a radial distance between 350 and 430 units to the center of the galaxy. Neither appear to be selected from the input. 7th Tier Resource. II. Also consider a M2 SSD if you don't have one already. ". Type of Build: Ship. Some are more useful than others. Avorion. This page is a work in progress. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. Bullet Hell: all Fighters launched from this Station have +10% attack speed. 0 and the shield damage multiplier is 1. 0] is the actually number of update. Short answer: game balance. The odds of a rarity increase are 20% per turret used. I am currently writing an update of my Custom Turret Builder mod. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. lua is extended to add a new generator function for the new turret type and some specifics. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. There are 3 types, armed, unarmed, and all. Forget the ECM sorry i mentioned it. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. This resource is found near the outskits of the galaxy. I thought this would be an easy question to find an answer for, but apparently not as I cannot find an answer anywhere. Toughness can be completely ignored on any fighter type because they always die in one hit no matter how high your fighter's hp is, size can be better managed with bigger hangars on your ship(I personally like size 4 since it strikes a good balance), . Well taking damage can and will knock off individual parts, hard. Arbitrary Turret Control Subsystems increase the amount of Arbitrary Turret Slots and, possibly, Auto-Turret Slots available to a craft. Posted March 6, 2018. dohbob • 5 hr. I will have to check more into that thread. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. Since the patch I’m lagging a lot when moving from one sector to another. 3. 0. He drops the XSTN-III module which is needed to access the center of the galaxy. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. They require power to shoot like lasers do, but a lot more. 4. It wouldn't show the change, but then like a minute. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. Type; cookiebottest: frontend. 0 r22102; Patch 1. 0 and the shield damage multiplier is 1. Seeker missile turrets can get up to 15-20k dps/turret (5or6 gunners). This resource is found on the outskirts of the galaxy. Amount of damage dealt with an object in the event of a collision, from 0 to 1. Have a look on the data about your ship while laying out its functions. I also see that the hull damage multiplier is 1. 0, since fighter range is limited to 3. Material type will determine in what kind of material you can place the turret. Defensive turrets are PDCs and point defense lasers. Lore wise they are incredibly rare/unique. 60. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. Gates are immune to all damage, and cannot be destroyed even if the player goes to war with the owner. Arsenal Extensions. Armed turrets will look. To each their own, of course, but just so you know. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. In order to have fighters, you must first have a hanger. 3. Adds ten new types of torpedoes to equipment docks for purchase. got some really nice drops. Game Stage: End Game. Wreckages are the remnants of a destroyed ship, station or shipyard. If I look at the weapon attributes, I get damage of 5. The difference between with/without is huge once they level up. There is much, much more that has happened and as always the devil is in the details!Both are a lot of fun but you're looking for something more like Avorion. Max all available stats and you should end up with a rocket turret that has seeker shots and 30k+ range. Not really no. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. The [V. Rifts get more common the closer you. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. Damage type physical / antimatter / plasma / electricity. 5 rad/s and tend to lean towards fast and agile ships that can quickly close into and out of range for the. Letting the old thread die for now. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. A vital manufacturing product, steel is used in a large variety of products, making it comparatively easy to sell. --help: show help message --port arg: listening port of the server Default: 27000 --max-players arg: maximum number of online players Default: 10 --save-interval arg: timestep between savings Default: 300 --server-name arg: server. Players can attach new blocks and remove old blocks from their crafts in Build Mode to construct and modify them. I am currently writing an update of my Custom Turret Builder mod. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. 4 and shield damage of 5. 4, hull damage of 5. NOTE: The server. 4 and shield damage of 5. The resource type of the turret depends on the position in the galaxy. Railguns do a ton of alpha-strike damage (though certainly not the highest DPS in the game, due to overheating), are very accurate, are perhaps the longest-range weapon type (though some other types with above-average range can reach further than railguns with below-average range), and railguns don't use energy which is good if your ship design. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Red is just flavor text. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. Description. They might suck as a shipboard weapon, but. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. You can also do this from launcher to launcher. 4 Trinium 3. Efficiency is an important stat, as is damage. fractalgem Feb 20, 2017 @ 2:29pm. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. But I. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. If I look at the weapon attributes, I get damage of 5. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Split this into the seven material teirs to get a range of possible damage for that teir. Due to. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. Back again with more questions. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. My fleets for Avorion with all types of ships that you need. Boxelware Team. -The damage output on the laser. I am currently writing an update of my Custom Turret Builder mod. Keep holding shift and do this several times until you have a queue of several iterations. Fragment deals increased damage to Torpedoes and Fighters ; Lightning deals zero damage to Stone ; Some weapons have those fixed, ie. When a server creates a new ship, it is usually randomly generated. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. Let's say I generate a Laser turret with damage of 5. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons 2) keep looking for better. Once all the stations are in position, set them all to "Station mode". When I select 4 (Tandem), All ten tubes are loaded with tandem torpedoesSo as of right now, there really isn't anything in game to know how to deal with a pirate mothership's immunity aside from just deciding to stick with it. I ended up just leaving because I couldn't figure out how to hurt it. 30s repair restriction no longer applies when the damage was self-inflicted . Use a trading subsystem to find one of these products that are. Special traits, such as "Plasma" or "Electric" and buffs such as "+5% damage" are also randomly applied to the product turret according to its type. . Rarity: Rare. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Generally if you can afford it you just want to use a higher tier material and there's no point to using an earlier game material. If holding an object works, then you could also grab an asteroid and use it as a ramming tool. Showing 1 - 5 of 5 comments. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. But 90% of the stuff I use I have found gaps inside the ships. Trinium: Lightest material in the entire game with insane adaptability (almost all blocks available) Ogonite: Best Armor (but also 2nd-heaviest after Iron) Avorion: Best block HP (but no armor), only non-Iron material with Inertia Dampener, Hyperspace Core bypasses rifts, highest performance for all tech blocks that scale with material. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. 1) to assign them to group 1. If I look at the weapon attributes, I get damage of 5. In such a case, you make selections then change those to a new type. Doesn't really matter with 2. 4. Integrity Generators increase the health of affected blocks by a factor of 10. Posted March 6, 2018. 4. apps. Up close <2 or 3 km, lasers and tesla can do tremendous damage, at a high cost, sometimes huge cost, in energy. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. Posted July 29, 2020. Wreckages can be created by the. /public [value] indicate if the server should allow other players to join. But I. 2b. They use defensive weapon slots, indicated by. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. -Iron: Is the first resource you'll come across. This article details different types of turrets. then i got a few gold. I've also shot one pirate with a orange shield which reduced the amount of dmg of 100k ion-torpedoes to nearly 0. 5 km. Zandy man Jul 21, 2021 @ 1:21am. I do not know if this applies to other weaponry. So what I do is multiply damage by fire rate. The size of the hanger determines how many fighters you can hold. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. Penalty: Rate of Fire decreased by 10%. and a few reds. Boxelware Team. Stats such as material are also decided at this stage, in a similar. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". Also cannon turret damage is fixed as well. Gotta look at Pulse Cannon damage in a different manner. Due to its amorphous chemical structure, any Stone has nonexistent electric conductivity and as such acts as a natural isolator. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. I have a question about damage types. End-game (Ogonite, Avorion) ship agility seems to average around 0. Make these from turret factories that you create near the center of the galaxy. Your auto turrets will still do their job and you can direct their fire without actually having to fire yourself. kmsrocks1. Any way to reduce collision damage? I put my solo galaxy at . As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. 4, hull damage of 5. If I remember correctly all engines provide the same thrust but have different hp and mass. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. But I. (e. 4. Avorion. Avorion focuses on you as a player, and not as much as your fleet/stations. The further into the game you go, and the more assets you have in motion, the more resources are needed. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. Even considering the loss of a portion of the weapon DPS when it is converted to fighters, in that form they easily over. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. I have a question about damage types. Class: Interceptor. If Avorion was a turn based strategy game, like Space Empires V, then I would be okay with needing to reload/resupply ships. Spawn Utility Extension - No Immunities. Apply the filter, hit CTRL+A to select all armour blocks. For recharging batteries, you also need excess energy generation. Officials said multiple vehicles on the ship caught fire around 9:30 p. Works for all turret types, but not for fixed weapons (coaxial). They are attached to ships and stations and have a number of weapons attached to them. I also see that the hull damage multiplier is 1. Avorion - Update 0. I have my two fragments A=100 and B=17. These aren't bugs, just quality of life suggestions. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. Avorion. Avorion stats. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser R-Mining Laser4. 0 and the shield damage multiplier is 1. 4. Penalty: Rate of Fire decreased by 10%. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. 1. The difference between with/without is huge once they level up. You can get unique weapon drops from boss enemies. Gamepedia Difficulty Edit Difficulty in Avorion is a setting that can be adjusted to either give the player an easier time playing, or making it more difficult by choosing one of the. 4. Normal thrust up from 181 to 246. Hey everyone! These are the final patch notes for update 2. Patch 0. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. Posted May 25, 2020. Mostly stolen, but take it to a smuggler's. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. However, at $500 a pilot per hour, the upkeep really adds up fast. weapontype. Let's say I generate a Laser turret with damage of 5. Cheap and you can build them without a shipyard. 0 and the shield damage multiplier is 1. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy. 0.